Sunday, July 7, 2013

The Macinar Isles

During the great Council Of Thunder, when the ancient gods cut the land, sky and sea from the very cosmos, one piece was selected to be inhabited by men worthy of the knowledge- that the gods exist. Giving these beings the land and sea for themselves, to control and manipulate, the gods finally rested. This planet, 9000 years old, is known as "Xarna". One such area in this vast world is called the "Macinar Isles". A world controlled by Men, Elves, Dwarfs, and many other savage and mystic races.

The oldest records of Macinar start during the days of King Sigmas, who ruled all the central lands of the Isles. His rule made Mankind the most dominant and powerful race in the Isles, and his deeds were said to be so great that even the Gods respected him. When he died in battle, it is said that he refused to leave his war. He fought death himself and won, and returned to rule the Isles for another century. That was over 2000 years ago, if the records are true. Now Sigmas himself is a god, with followers spread through the 5 central kingdoms. The elves and the dwarfs have their own records of history, but those remain a mystery to most human men.

The five central kingdoms are Lionne, Alk'Hara, Chimarus, Danmier, and Dornheim. West of Macinar is Remitex, the stone island of the Dwarves. To the far south is Illusar, the mysterious island of the elven races. To the west lie a chain of free lands. Islands with no kings or laws. San'Balieres the northermost of the Free Lands, and Gengetsu to the south, along with many small tropic islands. Far to the north is the red and desolate island with no name. Some call it The Ghostlands, but none have survived an attempt at cartography.

Lionne is the Eastern Kingdome. Rolling hills, vast fields, tall mountains and coastline that seems to go on forever. Lionne is ruled by King Almsor of the Ivory Crown. In its center lies the capitol- Inlakes, considered one of the greatest of the human cities. It is surrounded by 9 long lakes, with lush forests and stone walls between them. It remains well defended, yet always open to trade. Its location allows for great agriculture and the lakes provide much needed water and fishing. The largest Portown in Lionne is Luccinilli. A city powered by its ships. Its powerful navy makes it one of the strongest cities in Lionne. Half the city fell to poverty long ago during an ancient war, and never really recovered. Many call Luccinilli the two faced city, for the rich and powerful live above the poor and dark hearted. A city of brigands, and many brave men indeed. Another of Lionne's finest cities is Rogamia, amidst the sacred Rose Hills. A city of white stone buildings that war never reaches. It is home to many brilliant minds, artists, and priests. It is well known for its wines, olives and arts (including songs, theater and gemcrafting)

Danmier is the North Eastern continent. Its southern regions are riddled with raging rivers and vast swamps. The northern points are shaded by huge impassible coastal mountains. Between is vast wetlands with some areas of higher elevation where communities of men have made home. The greatest city of Danmier is Andisine, the standing city. A stone wall surrounds Andisine, and beyond lies more series of walls, each taller than the last, and each supported on higher stones. The further towards the center you get, the more wealthy the inhabitants. In the center are the three great mage towers. The red, white and black towers of the gods of magic. Each tower houses one of the Hands of Magic that rule over Danmier. This council of three represents the balance of white, black and red magic. It is said that Andisine is a failing city whose only remaining defense and law lies with its all powerful mage leaders. Many religions are considered illegal here. To the east lies Cestermain. Not as large as Inlakes, or even Luccinilli, but a well founded human city nonetheless. It thrives with traders and merchants always coming and going. All form of races, magics, and goods can be found here. To the north are many smaller mining communities, and a few towns build around temples to old gods.
Chimarus is the middle kingdom. This land is harsh and heavily populated with savage races, fierce beasts and dark magics. There is however one stronghold that has remained under the control of men in the heart of Chimarus, since the oldest records of Macinar. Dragonflame Keep houses the strongest warriors in all of Macinar, or so it Is believed. Their strength has defeated any foe that has ever dared to try to breach its walls. It is an isolated place with little trade and little communication to the outside world. It is believed the keep is inhabited with nothing but knights, who serve the Dragonflame. Their rituals and beliefs make them a rarely dealt with power in Macinar. They remain Neutral to the wars of the outer kingdoms. The men of Dragonflame rule over the entire central kingdom, and their leader is Lord Theos Helvar, also famed to be one of the last remaining Swordmasters of Macanar.
Alk’Hara is the northernmost kingdom of the mainland. It is almost completely made up of vast white deserts. This land is ruled by the Desert Queen Mio’Nalla. A land where slaves are taken as payment for goods, and limbs are taken as payment for crimes. The huge city of DenMezzier, or “The Gem of the Dunes” stretches from the coast and fans out over the northern regions of the land. Many smaller trade towns cling to it like flies feeding off a camel. To the east in this realm lies The Broken Land, where boiling water shoots from the earth, and many strange creatures make home. To the west is the Rotunda. Huge White Mountains surrounding a valley of sand, blocked off to the rest of the world. This is considered a holy land to many religions.
The Southernmost kingdom of Macinar is Dornheim. Its north is made of long stretching tundra, with patches of forests and mountains, where small towns and villages harvest wood, mine for ore, and trade with the northern world. Farther to the south where the colder winds blow, the land is ruled by the tribes of the Barbaric Men. The city of Whitefall, said to be the only stone city in all of Dornheim, houses King Vhalkar and his host of Dornish Warriors. They rule over the tribes of barbarians, and lay claim to the ice fields that make the southern most points near uninhabitable. The Wester forests of Dornheim are called the NarFlinn. Its is written that this is the resting place of some of the ancient gods, and many claim the sacred forests have powers. Nestled nearby is the huge community of Tomodain. Craftsmen and Warriors work side by side to keep their city strong and pay homage to king Vhalkar to keep the barbarians at bay. They do (most of the time).

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